Thanks James but still no success.
How can you say its not? lol
At the teleport trigger the player paces another 4 or 5 steps on the spot before teleporting.
First his weapon disappears then a second later he teleports and when he finally does teleport he is facing the wrong direction regardless of what angle I set the teleportdest to.
I'm not sure where I could get something wrong when all you have to work with is a target and a targetname. It works but very clumsily.
I made a test teleport in the same map when I first made the real teleport.
The test almost worked fine in a straight line and only a few feet from trigger to dest. Yet it still took additional steps on the spot before actual teleportation.
My real teleport is from one side of the map to the other and are at right angles from each other.
Quite frankly Radiant's teleport doesn't cut it.
Unless you have a tutorial on the subject or know of extra attributes to add to the entities to make them work seamlessly.
I have spoken with other mappers about this (Major_A and theripppa) who have both used teleports many times and they both said they only use script, not Radiant's buggy teleport.
However their teleport scripts are full of random arrays and crap that I don't want or need.



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